// This file was decompiled using SASCM.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0@ = Actor.EmulateFromPlayer(0)

:NONAME_7
wait 0 
if 
   Actor.DrivingVehicleType(0@, #BLISTAC)
else_jump @NONAME_52 
03C0: 1@ = actor 0@ car 
2@ = 0 
gosub @NONAME_59 

:NONAME_52
jump @NONAME_7 

:NONAME_59
wait 0 
if 
056E:   car 1@ defined 
else_jump @NONAME_114 
if 
8448:   not actor 0@ in_car 1@ 
else_jump @NONAME_107 
gosub @NONAME_311 
return 

:NONAME_107
jump @NONAME_123 

:NONAME_114
gosub @NONAME_311 
return 

:NONAME_123
if 
00E1:   player 0 pressed_key 3 
else_jump @NONAME_214 
if 
  2@ == 1 
else_jump @NONAME_172 
2@ = 0 
jump @NONAME_186 

:NONAME_172
073C: car 1@ damage_component 1 // versionB 
2@ = 1 

:NONAME_186
if 
00E1:   player 0 pressed_key 3 
else_jump @NONAME_214 
wait 0 
jump @NONAME_186 

:NONAME_214
if 
  2@ == 0 
else_jump @NONAME_246 
gosub @NONAME_311 
jump @NONAME_253 

:NONAME_246
gosub @NONAME_260 

:NONAME_253
jump @NONAME_59 

:NONAME_260
0A8C: write_memory 9867616 size 1 value 1 virtual_protect 0 
08A6: set_car 1@ componentA 0 rotation_to 1.0 
08A6: set_car 1@ componentA 4 rotation_to 1.0 
08A6: set_car 1@ componentA 5 rotation_to 1.0 
return 

:NONAME_311
0A8C: write_memory 9867616 size 1 value 0 virtual_protect 0 
068A: set_car 1@ repair_componentA 1 
08A6: set_car 1@ componentA 0 rotation_to 0.0 
08A6: set_car 1@ componentA 4 rotation_to 0.0 
08A6: set_car 1@ componentA 5 rotation_to 0.0 
return 
0A93: end_custom_thread 
